ChatGPT in Computer Science Education: A Case Study on a Database Administration Course | Daniel López-Fernández, Ricardo Vergaz | 2025 | Applied Sciences |  |
Are remote educational escape rooms designed during the pandemic useful in a post-pandemic face-to-face setting? | Daniel López-Fernández, Aldo Gordillo, Sonsoles López-Pernas, Edmundo Tovar | 2024 | IEEE Internet Computing |  |
Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum | Aldo Gordillo, Daniel López-Fernández, Jesús Mayor | 2024 | Applied Sciences |  |
Greening smart learning environments with Artificial Intelligence of Things | Bernardo Tabuenca, Manuel Uche-Soria, Wolfgang Greller, Davinia Hernández-Leo, Paula Balcells-Falgueras, Peter Gloor, Juan Garbajosa | 2024 | Internet of Things |  |
Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education | Raúl Lara-Cabrera, Fernando Ortega, Edgar Talavera, Daniel López-Fernández | 2023 | IEEE Transactions on Education |  |
Comparing effectiveness of educational video games of different genres in computer science education | Daniel López-Fernández, Aldo Gordillo, Raúl Lara-Cabrera, Javier Alegre | 2023 | Entertainment Computing |  |
Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education | Daniel López-Fernández, Aldo Gordillo, Jennifer Pérez, Edmundo Tovar | 2023 | IEEE Transactions on Education |  |
Are Virtual Reality Serious Video Games More Effective Than Web Video Games? | Daniel López-Fernández, Jesus Mayor, Marta García-Pérez, Aldo Gordillo | 2023 | IEEE Computer Graphics and Applications |  |
Gamification in Computer Science Education: An Empirical Study of a Meme Contest | Daniel López-Fernández, Aldo Gordillo, Edmundo Tovar, Pedro Pablo Alarcón | 2023 | IEEE Frontiers in Education Conference (FIE) |  |
A comparison of the usefulness of game-based learning and video-based learning for teaching software engineering in online environments | Aldo Gordillo, Daniel López-Fernández, Edmundo Tovar, Jesús Mayor
| 2023 | IEEE Frontiers in Education Conference (FIE)
|  |
Learning activities with plants and technology: a systematic literature review | Alejandro Leo-Ramírez, Jose Alvarez, Marina Pérez, Wolfgang Greller, Bernardo Tabuenca | 2023 | Applied Sciences |  |
Unlocking the Potential of IoT for Interactive and Collaborative Learning: Case Studies in Higher Education | Bernardo Tabuenca, Alejandro Leo-Ramírez, Manuel Uche-Soria, Edmundo Tovar, Wolfgang Greller, Christos Rodosthenous, Efstathios Mavrotheris | 2023 | International Conference on Interactive Collaborative Learning |  |
Enhancing Students’ Motivation and Academic Results through International Cybersecurity Competitions | Borja Bordel, Ramón Alcarria, Miguel Ángel Manso, Tomás Robles | 2022 | 5th annual International Conference of Education, Research and Innovation |  |
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software
Engineering Education. | Aldo Gordillo Méndez; Daniel López Fernández; Edmundo Tovar Caro. | 2022 | IEEE Transactions on Education |  |
YoungRes: A Serious Game-Based Intervention to Increase Youngsters Resilience Against Extremist Ideologies | Ángel Panizo-Lledot, Javier Torregrosa, Raquel Menéndez-Ferreira, Daniel López-Fernández, Pedro Pablo Alarcón, David Camacho | 2022 | IEEE Access |  |
El uso de grandes modelos de inteligencia artificial como nueva competencia transversal | Víctor Rodríguez Fernández; Cristian Ramírez Atencia | 2022 | I Congreso Internacional de Innovación Docente, Educación y Transferencia del Conocimiento (CIINECO) |  |
Mejora en el diseño de asignaturas de programación informática en clases masivas | Cristian Ramírez Atencia; Gema Bello Orgaz; Víctor Rodríguez Fernández | 2022 | I Congreso Internacional de Innovación Docente, Educación y Transferencia del Conocimiento (CIINECO) |  |
Design of a serious games to improve resilience skills in youngsters | Raquel Menendez-Ferreira, Javier Torregrosa, Daniel López-Fernández, Jesus Mayor | 2022 | Entertainment Computing |  |
El uso de grandes modelos de Inteligencia Artificial como nueva competencia transversal. | Víctor Rodríguez Fernández; Cristian Ramírez Atencia | 2022 | Nuevos enfoques en innovación educativa y transferencia de conocimiento: aplicación en ingenierías y enseñanza STEM |  |
Mejorando El Diseño de Asignaturas de Programación Informática en Clases Masivas mediante la Automatización de la Retroalimentación. | Cristian Ramírez Atencia; Gema Bello Orgaz; Víctor Rodríguez Fernández | 2022 | Nuevos enfoques en innovación educativa y transferencia de conocimiento: aplicación en ingenierías y enseñanza STEM |  |
La enseñanza de los Objetivos del Desarrollo Sostenible en grados de Informática | Javier Torregrosa, Sergio D’Antonio Maceiras, Celia Fernández-Aller, Ángel Panizo Lledot | 2022 | Nuevos enfoques en innovación educativa y transferencia de conocimiento: aplicación en ingenierías y enseñanza STEM |  |
DevOps Research-Based Teaching Using Qualitative Research and Inter-Coder Agreement | Jorge Enrique Pérez, Ángel González-Prieto, Jessica Díaz, Daniel López-Fernández, Javier García-Martín, Agustín Yagüe | 2022 | IEEE Transactions on Software Engineering |  |
Engineering IoT systems in the convergence between agronomic and computer sciences | Bernardo Tabuenca, Vicente García-Alcántara, Carlos Gilarranz-Casado, Alejandro Leo-Ramírez, Juan Arquero-Gallego, Edmundo Tovar | 2022 | IEEE Global Engineering Education Conference (EDUCON) |  |
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education. | Daniel López Fernández; Aldo Gordillo Méndez; Pedro Pablo Alarcón Cavero; Edmundo Tovar Caro. | 2021 | IEEE Transactions on Education |  |
Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming. | Sonsoles López Pernas; Aldo Gordillo Méndez; Enrique Barra Arias; Juan Quemada Vives. | 2021 | IEEE Access |  |
Escapp: A Web Platform for Conducting Educational Escape Rooms. | Sonsoles López Pernas; Aldo Gordillo Méndez; Enrique Barra Arias; Juan Quemada Vives. | 2021 | IEEE Access |  |
LEGO® Serious Play in Software Engineering Education. | Daniel López Fernández; Aldo Gordillo Méndez; Fernando Ortega Requena; Agustín Yagüe Panadero; Edmundo Tovar Caro. | 2021 | IEEE Access |  |
Virtual Reality Application for Fostering Interest in Art | Laura Raya, José Jesús García-Rueda, Daniel López-Fernández, Jesús Mayor | 2021 | IEEE Computer Graphics and Applications |  |
Building world class universities through innovative teaching
governance
| Ignacio De los Ríos-Carmenadoa, Susana Sastre-Merino, Andrés Díaz
Lantada, Javier García Martín, Priscila Nole, Jorge Enrique Pérez-Martínez
| 2021 | Studies in Educational Evaluation |  |
Educational Experiences in Engineering in the COVID-19 Era and Their Comparative Analysis: Spain, March-June 2020 | Borja Bordel, Ramón Alcarria, Marina Pérez | 2021 | International Journal of Educational and Pedagogical Sciences |  |
Scrum VR: Virtual Reality Serious Video Game to Learn Scrum. | Jesus Mayor, Daniel López-Fernández | 2021 | Applied Sciences |  |
SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects. | Aldo Gordillo Méndez; Enrique Barra Arias; Juan Quemada Vives. | 2021 | IEEE Access |  |
Solutions to ventilate learning spaces: a review of current CO2 sensors for IoT systems | Alejandro Leo-Ramírez, Bernardo Tabuenca, Vicente García-Alcántara, Edmundo Tovar, Wolfgang Greller, Carlos Gilarranz-Casado | 2021 | IEEE Annual Computers, Software, and Applications Conference (COMPSAC) |  |
Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering. | Aldo Gordillo Méndez; Daniel López Fernández; Sonsoles López Pernas; Juan Quemada Vives. | 2020 | IEEE Access |  |
Examining the Usefulness of Quality Scores for Generating Learning Object Recommendations in Repositories of Open Educational Resources. | Aldo Gordillo Méndez; Daniel López Fernández; Katrien Verbert. | 2020 | Applied Sciences |  |
Motivando al alumnado de ingenierías TIC a aprovechar las humanidades y ciencias sociales: Experiencias en la UPM | Eloy Portillo Aldana, Celia Fernández Aller, Esther Gago García, Rafael Miñano Rubio | 2020 | Indagatio Didactica |  |
Fostering environmental awareness with smart IoT planters in campuses | Bernardo Tabuenca, Vicente García-Alcántara, Carlos Gilarranz-Casado, Samuel Barrado-Aguirre | 2020 | Sensors |  |
Motivation of Computer Science Engineering Students: Analysis and Recommendations | Daniel López-Fernández, Edmundo Tovar, Pedro Pablo Alarcón, Fernando Ortega | 2019 | IEEE Frontiers in Education Conference (FIE) |  |
Analyzing Learning Effectiveness and Students’ Perceptions of an Educational Escape Room in a Programming Course in Higher Education. | Sonsoles López Pernas; Aldo Gordillo Méndez; Enrique Barra Arias; Juan Quemada Vives | 2019 | IEEE Access |  |
Project based learning meets service learning on software development education | Daniel López Fernández, Laura Raya, Fernando Ortega, José Jesús García | 2019 | The International journal of engineering education |  |
Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting. | Sonsoles López Pernas; Aldo Gordillo Méndez; Enrique Barra Arias; Juan Quemada Vives. | 2019 | IEEE Access |  |
The educative model is changing: toward a student participative learning framework 3.0—editing Wikipedia in the higher education | Pilar Mareca, Borja Bordel | 2019 | Universal Access in the Information Society |  |
Higher education and MOOC. A study case about the students and their performance in the spanish platforms | Pilar Mareca, Borja Bordel | 2019 | V Congreso Internacional sobre Aprendizaje, Innovación y Competitividad (CINAIC 2019) |  |
Formative challenges in the current University teaching: The use of Wikis and Wikipedia. | Pilar Mareca, Borja Bordel | 2018 | 13th Iberian Conference on Information Systems and Technologies (CISTI) |  |
Aprendizaje basado en proyectos: método para el diseño de actividades | Javier García Martin, Jorge Enrique Pérez Martínez | 2018 | Tecnología, Ciencia y Educación |  |
Development of Procedures to Assess Problem-Solving Competence in
Computing Engineering | Pérez, J., Vizcarro, C., García, J., Bermúdez, A., & Cobos, R. | 2017 | IEEE Transactions on Education |  |
Method to guide the design of project-based learning activities based on
educational theories | Javier García-Martin, Jorge Enrique Pérez-Martínez | 2017 | International Journal of Engineering Education |  |
Strategies for teaching professional ethics to IT engineering degree students and evaluating the result | Rafael Miñano Rubio, Ángel Uruburu Colsa, Ana María Moreno Romero, Diego Pérez López | 2017 | Science and engineering ethics |  |
Integración de competencias de responsabilidad social, sostenibilidad y ética profesional en los grados de ingeniería informática | Rafael Miñano Rubio | 2017 | Jornadas sobre la Enseñanza Universitaria de la Informática |  |
Introducing ethical, social and environmental issues in ICT engineering degrees | Rafael Miñano Rubio, Celia Fernández Aller, Áurea Anguera de Sojo Hernández, Eloy Portillo Aldana | 2015 | Journal of Technology and Science Education |  |
Motivation in engineering education a framework supported by evaluation instruments and enhancement resources | Daniel López-Fernández, Pedro Pablo Alarcón, Edmundo Tovar | 2015 | IEEE Global Engineering Education Conference (EDUCON) |  |
Social and Ethical Issues in Engineering | Maria Celia Fernandez Aller; Rafael Miñano Rubio | 2015 | Case studies for developing globally responsible engineers |  |
Integrating Generic Competences into Engineering Curricula | Jorge Enrique Pérez-Martínez, Javier García Martín, Ana Isabel Lias Quintero | 2014 | International Journal of Engineering Education |  |
Gestión automatizada de tutorías | Pedro Alarcón Cavero, Daniel López-Fernández, María Angeles Mahillo, Manuel Damián Fernández Álvarez | 2014 | REDU: Revista de Docencia Universitaria |  |