Publicaciones

En esta sección se muestran las publicaciones sobre innovación educativa más relevantes que los profesores de la ETSISI han realizado en los últimos años. Entre los temas abordados por el profesorado se encuentran la utilización de métodos activos de aprendizaje como por ejemplo la gamificación y el aprendizaje basado en juegos, el aprendizaje basado en proyectos y retos, o el aprendizaje basado en investigación. En muchas de estas iniciativas las tecnologías juegan un papel fundamental, especialmente los videojuegos educativos, la realidad virtual, la inteligencia artificial, la impresión 3D y los dispositivos IoT.

Publicaciones

TítuloAutoresAñoRevista o congresoEnlace
ChatGPT in Computer Science Education: A Case Study on a Database Administration CourseDaniel López-Fernández, Ricardo Vergaz2025Applied SciencesLink
Are remote educational escape rooms designed during the pandemic useful in a post-pandemic face-to-face setting?Daniel López-Fernández, Aldo Gordillo, Sonsoles López-Pernas, Edmundo Tovar2024IEEE Internet ComputingLink
Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning ScrumAldo Gordillo, Daniel López-Fernández, Jesús Mayor2024Applied SciencesLink
Greening smart learning environments with Artificial Intelligence of ThingsBernardo Tabuenca, Manuel Uche-Soria, Wolfgang Greller, Davinia Hernández-Leo, Paula Balcells-Falgueras, Peter Gloor, Juan Garbajosa2024Internet of ThingsLink
Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher EducationRaúl Lara-Cabrera, Fernando Ortega, Edgar Talavera, Daniel López-Fernández2023IEEE Transactions on EducationLink
Comparing effectiveness of educational video games of different genres in computer science educationDaniel López-Fernández, Aldo Gordillo, Raúl Lara-Cabrera, Javier Alegre2023Entertainment ComputingLink
Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science EducationDaniel López-Fernández, Aldo Gordillo, Jennifer Pérez, Edmundo Tovar2023IEEE Transactions on EducationLink
Are Virtual Reality Serious Video Games More Effective Than Web Video Games?Daniel López-Fernández, Jesus Mayor, Marta García-Pérez, Aldo Gordillo2023IEEE Computer Graphics and ApplicationsLink
Gamification in Computer Science Education: An Empirical Study of a Meme ContestDaniel López-Fernández, Aldo Gordillo, Edmundo Tovar, Pedro Pablo Alarcón2023IEEE Frontiers in Education Conference (FIE)Link
A comparison of the usefulness of game-based learning and video-based learning for teaching software engineering in online environmentsAldo Gordillo, Daniel López-Fernández, Edmundo Tovar, Jesús Mayor
2023IEEE Frontiers in Education Conference (FIE)
Link
Learning activities with plants and technology: a systematic literature reviewAlejandro Leo-Ramírez, Jose Alvarez, Marina Pérez, Wolfgang Greller, Bernardo Tabuenca2023Applied SciencesLink
Unlocking the Potential of IoT for Interactive and Collaborative Learning: Case Studies in Higher EducationBernardo Tabuenca, Alejandro Leo-Ramírez, Manuel Uche-Soria, Edmundo Tovar, Wolfgang Greller, Christos Rodosthenous, Efstathios Mavrotheris2023International Conference on Interactive Collaborative LearningLink
Enhancing Students’ Motivation and Academic Results through International Cybersecurity CompetitionsBorja Bordel, Ramón Alcarria, Miguel Ángel Manso, Tomás Robles20225th annual International Conference of Education, Research and InnovationLink
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software
Engineering Education.
Aldo Gordillo Méndez; Daniel López Fernández; Edmundo Tovar Caro.2022IEEE Transactions on EducationLink
YoungRes: A Serious Game-Based Intervention to Increase Youngsters Resilience Against Extremist IdeologiesÁngel Panizo-Lledot, Javier Torregrosa, Raquel Menéndez-Ferreira, Daniel López-Fernández, Pedro Pablo Alarcón, David Camacho2022IEEE Access Link
El uso de grandes modelos de inteligencia artificial como nueva competencia transversalVíctor Rodríguez Fernández; Cristian Ramírez Atencia2022I Congreso Internacional de Innovación Docente, Educación y Transferencia del Conocimiento (CIINECO)Link
Mejora en el diseño de asignaturas de programación informática en clases masivasCristian Ramírez Atencia; Gema Bello Orgaz; Víctor Rodríguez Fernández2022I Congreso Internacional de Innovación Docente, Educación y Transferencia del Conocimiento (CIINECO) Link
Design of a serious games to improve resilience skills in youngstersRaquel Menendez-Ferreira, Javier Torregrosa, Daniel López-Fernández, Jesus Mayor2022Entertainment ComputingLink
El uso de grandes modelos de Inteligencia Artificial como nueva competencia transversal. Víctor Rodríguez Fernández; Cristian Ramírez Atencia2022Nuevos enfoques en innovación educativa y transferencia de conocimiento: aplicación en ingenierías y enseñanza STEMLink
Mejorando El Diseño de Asignaturas de Programación Informática en Clases Masivas mediante la Automatización de la Retroalimentación. Cristian Ramírez Atencia; Gema Bello Orgaz; Víctor Rodríguez Fernández2022Nuevos enfoques en innovación educativa y transferencia de conocimiento: aplicación en ingenierías y enseñanza STEMLink
La enseñanza de los Objetivos del Desarrollo Sostenible en grados de InformáticaJavier Torregrosa, Sergio D’Antonio Maceiras, Celia Fernández-Aller, Ángel Panizo Lledot2022Nuevos enfoques en innovación educativa y transferencia de conocimiento: aplicación en ingenierías y enseñanza STEM Link
DevOps Research-Based Teaching Using Qualitative Research and Inter-Coder AgreementJorge Enrique Pérez, Ángel González-Prieto, Jessica Díaz, Daniel López-Fernández, Javier García-Martín, Agustín Yagüe2022IEEE Transactions on Software Engineering Link
Engineering IoT systems in the convergence between agronomic and computer sciencesBernardo Tabuenca, Vicente García-Alcántara, Carlos Gilarranz-Casado, Alejandro Leo-Ramírez, Juan Arquero-Gallego, Edmundo Tovar2022IEEE Global Engineering Education Conference (EDUCON)Link
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education. Daniel López Fernández; Aldo Gordillo Méndez; Pedro Pablo Alarcón Cavero; Edmundo Tovar Caro. 2021IEEE Transactions on EducationLink
Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming. Sonsoles López Pernas; Aldo Gordillo Méndez; Enrique Barra Arias; Juan Quemada Vives. 2021IEEE AccessLink
Escapp: A Web Platform for Conducting Educational Escape Rooms. Sonsoles López Pernas; Aldo Gordillo Méndez; Enrique Barra Arias; Juan Quemada Vives. 2021IEEE AccessLink
LEGO® Serious Play in Software Engineering Education. Daniel López Fernández; Aldo Gordillo Méndez; Fernando Ortega Requena; Agustín Yagüe Panadero; Edmundo Tovar Caro. 2021IEEE Access Link
Virtual Reality Application for Fostering Interest in ArtLaura Raya, José Jesús García-Rueda, Daniel López-Fernández, Jesús Mayor2021IEEE Computer Graphics and Applications Link
Building world class universities through innovative teaching
governance
Ignacio De los Ríos-Carmenadoa, Susana Sastre-Merino, Andrés Díaz
Lantada, Javier García Martín, Priscila Nole, Jorge Enrique Pérez-Martínez
2021Studies in Educational EvaluationLink
Educational Experiences in Engineering in the COVID-19 Era and Their Comparative Analysis: Spain, March-June 2020Borja Bordel, Ramón Alcarria, Marina Pérez2021International Journal of Educational and Pedagogical SciencesLink
Scrum VR: Virtual Reality Serious Video Game to Learn Scrum. Jesus Mayor, Daniel López-Fernández 2021Applied SciencesLink
SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects.Aldo Gordillo Méndez; Enrique Barra Arias; Juan Quemada Vives. 2021IEEE AccessLink
Solutions to ventilate learning spaces: a review of current CO2 sensors for IoT systemsAlejandro Leo-Ramírez, Bernardo Tabuenca, Vicente García-Alcántara, Edmundo Tovar, Wolfgang Greller, Carlos Gilarranz-Casado2021IEEE Annual Computers, Software, and Applications Conference (COMPSAC)Link
Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering. Aldo Gordillo Méndez; Daniel López Fernández; Sonsoles López Pernas; Juan Quemada Vives. 2020IEEE AccessLink
Examining the Usefulness of Quality Scores for Generating Learning Object Recommendations in Repositories of Open Educational Resources. Aldo Gordillo Méndez; Daniel López Fernández; Katrien Verbert. 2020Applied SciencesLink
Motivando al alumnado de ingenierías TIC a aprovechar las humanidades y ciencias sociales: Experiencias en la UPMEloy Portillo Aldana, Celia Fernández Aller, Esther Gago García, Rafael Miñano Rubio2020Indagatio DidacticaLink
Fostering environmental awareness with smart IoT planters in campusesBernardo Tabuenca, Vicente García-Alcántara, Carlos Gilarranz-Casado, Samuel Barrado-Aguirre2020SensorsLink
Motivation of Computer Science Engineering Students: Analysis and RecommendationsDaniel López-Fernández, Edmundo Tovar, Pedro Pablo Alarcón, Fernando Ortega2019IEEE Frontiers in Education Conference (FIE)Link
Analyzing Learning Effectiveness and Students’ Perceptions of an Educational Escape Room in a Programming Course in Higher Education.Sonsoles López Pernas; Aldo Gordillo Méndez; Enrique Barra Arias; Juan Quemada Vives2019IEEE AccessLink
Project based learning meets service learning on software development educationDaniel López Fernández, Laura Raya, Fernando Ortega, José Jesús García2019The International journal of engineering educationLink
Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting. Sonsoles López Pernas; Aldo Gordillo Méndez; Enrique Barra Arias; Juan Quemada Vives.2019IEEE Access Link
The educative model is changing: toward a student participative learning framework 3.0—editing Wikipedia in the higher educationPilar Mareca, Borja Bordel2019Universal Access in the Information SocietyLink
Higher education and MOOC. A study case about the students and their performance in the spanish platformsPilar Mareca, Borja Bordel2019V Congreso Internacional sobre Aprendizaje, Innovación y Competitividad (CINAIC 2019) Link
Formative challenges in the current University teaching: The use of Wikis and Wikipedia.Pilar Mareca, Borja Bordel201813th Iberian Conference on Information Systems and Technologies (CISTI)Link
Aprendizaje basado en proyectos: método para el diseño de actividadesJavier García Martin, Jorge Enrique Pérez Martínez2018Tecnología, Ciencia y EducaciónLink
Development of Procedures to Assess Problem-Solving Competence in
Computing Engineering
Pérez, J., Vizcarro, C., García, J., Bermúdez, A., & Cobos, R.2017IEEE Transactions on EducationLink
Method to guide the design of project-based learning activities based on
educational theories
Javier García-Martin, Jorge Enrique Pérez-Martínez2017International Journal of Engineering EducationLink
Strategies for teaching professional ethics to IT engineering degree students and evaluating the resultRafael Miñano Rubio, Ángel Uruburu Colsa, Ana María Moreno Romero, Diego Pérez López2017Science and engineering ethicsLink
Integración de competencias de responsabilidad social, sostenibilidad y ética profesional en los grados de ingeniería informáticaRafael Miñano Rubio 2017Jornadas sobre la Enseñanza Universitaria de la InformáticaLink
Introducing ethical, social and environmental issues in ICT engineering degreesRafael Miñano Rubio, Celia Fernández Aller, Áurea Anguera de Sojo Hernández, Eloy Portillo Aldana2015Journal of Technology and Science EducationLink
Motivation in engineering education a framework supported by evaluation instruments and enhancement resourcesDaniel López-Fernández, Pedro Pablo Alarcón, Edmundo Tovar2015IEEE Global Engineering Education Conference (EDUCON)Link
Social and Ethical Issues in EngineeringMaria Celia Fernandez Aller; Rafael Miñano Rubio2015Case studies for developing globally responsible engineersLink
Integrating Generic Competences into Engineering CurriculaJorge Enrique Pérez-Martínez, Javier García Martín, Ana Isabel Lias Quintero2014International Journal of Engineering EducationLink
Gestión automatizada de tutoríasPedro Alarcón Cavero, Daniel López-Fernández, María Angeles Mahillo, Manuel Damián Fernández Álvarez2014REDU: Revista de Docencia UniversitariaLink

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